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October 13, 2005

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Peter Leppik

Hear, Hear!

The question is: how do you sell good design to a customer who sees testing and designers as optional extras?

I linked to this article from our blog here.

Rick Rappe

Awareness of this dialog came to me thru participation in the VUIDs chat group, and I was not terribly surprised to find a comment from my boss and VocaLabs founder Peter Leppik. He very diplomatically makes some of the same points I would have, but I would like to add a couple of comments that come from the perspective of sales and marketing. In an almost whiny tone of voice I have repreatedly heard from speech technology sales people that their hands were tied. That the customer had a primary focus on cost control, and were they to try and modify the focus to good service as a priority over saving money, the potential customer would simply seek another vendor. Well, maybe and maybe not. And while I could go off on a tangent about establishing rapport with the customer in order to have them listen to what might be contrary suggestions; it is true that that level of trust is often difficult to establish. But is IS possible to disuade the customer from incorrect priorities. Its just harder to do than to simply write off the experience as "Thats what the customer wanted and if we didn't give it to them, they'd just go elsewhere." An example that comes to mind is with one of our more significant clients who uses our services to rate caller acceptance of various persona/voices. When the client directs that they 'like" the voice of Suzy more than Jane for their speech application, our client takes the scientific approach by recording various voices and asking real callers to listen and rate them as to favorites. Armed with statistical proof that Jane is the bettter choice, the customer readily bows to the expertise of the vendor and not only does the better voice get used, but the trusting relationship between client and vendor is solidified. That brings me to a more in-your-face comment as to why so many speech applications suck. There is no alternative but to lay the problem at the feet of the VUI designer. Said plainly, the demand for VUI expertise exceeds the supply. Many came to VUI design with a background in graphic/web page user interface design (GUI) and quite naturally brought the methods that work in GUI design to the VUI space. Trouble is GUI is not VUI and adherence to methods that work in designing a computer program do not adapt well to a voice-computer interface. I well remember an early encounter with a well known VUI designer who's PhD. came from the GUI field. She was adamant that with a focus group of 6 individuals, she could fully design a high quality speech application. Well, I'm sorry, but she is wrong. It may be true that she creates quality designs, but that is more because she is good at her job; NOT because a GUI inspired design methodology is the right solution. In GUI, watching how a focus group individual interfaces with a computer screen, includes the observation that with GUI the subject has plenty of time to think where to place the cursor and click through a process. But with VUI, there are no visual clues, just a voice command. It is much harder to step through a VUI design where hitting the "back" arrow to change course isn't an option. And with over 60 ways in English just to say "yes", a 1/2 dozen testers simply won't cover the possible ways things can go awry. Lastly, there is a tendency for the VUI designer to want to show off technical expertise with the result that confusing call path dialog sneaks into applications simply because the designer was being clever. The K.I.S.S. principle applies to VUI in spades. An example that comes to mind was a VUI team convinced that a persona with an "attitude" was clever and memorable. The persona was given a rural "NASCAR" type accent and attitude the VUI team thought appropriate for the application. At one prompt there was the phrase "...and just say No if you don't give a darn." Well feedback from test callers revealed a high number of callers that thought they heard "give a damn", not "give a darn" and were so VERY put off by such language, they panned the entire application. Clever? Sure. Correct and appropriate? Hardly. And yet another "sucky" application was born.

one-eyed king

Rick,

there are definitely a lot of bad designers out there, but the problem really comes down to ignorance on both sides. Sort of like the dance of death between people who have high cholesterol and McDonalds. "It's inexpensive!". "We just deliver what the market wants!".

Neither side pursues truth and knowledge. Neither side considers real consequences. Neither side really cares.

And in our case its worse because a third party suffers the consequence.

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